This section will be updated with the latest and greatest
models, tests, sketches, and short animation experiements.
I've also included some of my older work near the bottom of
- Update 10/12/13
here or the logo above to visit the Galactic Cashier page
- Update 4/21/13
here or the logo above to visit the Regarding Henry NES page
- Update 1/31/08
|Here are few animation samples
I've been working on with the aim of creating an
updated demo reel. My focus is on game character
animation. Using MAX and Maya, I've been working
towards cyclable animations and other player-oriented
movements that could be plugged into a game engine.
It's also given me an opportunity to practice the
basics. I'll be updating this over the coming months,
as I have a huge list of brief animations that I
want to tackle. For now, here's what I'm in the
midst of refining:
|For an evolution and discussion
of these little clips, you can check the WIP thread
over at cgtalk.
Die Hard TM & © Twentieth
- Update 7/4/07
here or the logo above to visit the Die Hard game page
- Update 4/1/07
Here is a Vader model I started
some time ago that I'm revisiting. There are several models
on my hard drive at a state of 50-75% completion that I'm
aiming to finish, polish, and maybe even animate this year.
the Star Trek
game, and the Woody Allen piece all fall into that category.
The dome section here is paper thin, but I still need to work
out the correct contours before smoothing and making it thicker.
The control box and other pieces are done (not pictured),
but he needs a body and cape with cloth simulation before
I'll be satisfied. To the nerd-mobile!
Darth Vader TM & © Lucasfilm Ltd.
Star Trek II: The Wrath of Khan
TM & © Paramount Pictures
- Update 12/4/06
here or the logo above to visit the Star Trek II game page
- Update 7/7/06
Khan is my first attempt at
a real high-poly character. I was inspired by Darren Pattenden,
the guy who made the award-winning Grand
Moff Tarkin model over at cgtalk,
to make my own high-poly bad guy. Star Trek II is one of my
favorite sci-fi movies, and I thought it would be fun to create
a realistic Ricardo Montalban model and do a couple of lip
synch animations, maybe from the bridge of the Reliant.
More updates to come.
dialogue clips from Airplane!
These animations are presented 'as-is'; meaning that they will
open in a new browser window using the appropriate video software.
Media Player is needed where 'AVI' is indicated.
If you don't have windows media, click
here to download.