In my continuing mission to bring my often bizarre game ideas to life, I conceived of a new Die
Hard game and began to make
3d models for it. It would take the best chunks of past games,
add in a Rainbow Six:
Vegas style cover system, and
killer enemy AI to recreate the tension of the movies.
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I first thought that a game simply based on the first film would
be pretty cool, but then I discovered and played through Die
Hard: Nakatomi Plaza. I felt that
that game was a bit too faithful to the movie in some respects,
and there were too many terrorists. I wanted to have to bide
my time and wait for the right moment to nail each terrorist,
instead of simply shooting through wave after wave. Next I picked
up Die Hard: Vendetta,
which was actually really good, except that its graphics and
animation work appeared very dated. The best part was the dialogue
and voice acting. The smartass remarks and swearing really gave
the game a Die Hard feel.
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It was around this time that I also became addicted to the
Terrorist Hunt levels in Rainbow
Six: Vegas. I thought that an
entire game could be built on the concept of having to clean
all of the terrorists out of an area, and in Die
Hard: The Game, I envision that
the levels would be immense. If loading needed to occur it
would happen as transparently as possible, such as in the
brief pause in games like Half-Life.
The player could backtrack, and terrorist supply boxes would
be spread around so the player could save and get ammo. But
the terrorists would be smart. Think Counter
Strike: Condition Zero smart.
The terrorists would follow set routines, moving from one
area to another to complete objectives of their own; and the
only way to take them out would be to wait for the right time
and place, or even to use the right item.
In certain instances, the player would be prompted to hit
special button combos (similar to the button combos in Resident
Evil 4) to dodge, sprint, break
through doors, etc.
The levels would be Nakatomi Plaza, Dulles Airport, various
urban landscapes, and maybe some other, more original levels
such as a crowded football stadium, a cruise liner, a bank.
Really the possibilities are limitless; and as more levels are
created they could be offered in sets of 3-5 as an expansion
or on Xbox Live for about 10 bucks.
In the near future I'll do some animation exercises and maybe
mock up a few screens. Once again,
this is a simple graphics and animation exercise; at present
I have no programming ability. But, maybe a Die
Hard fan with some bucks will
stumble across this page and help make this game happen. I'd
buy it. |