Project:
Telly Sullivan's Parabolic
Assault
Type: Game Art (Nintendo
DS)
Role: Pixel Artist
Below are screen layouts for the two gametypes in Telly
Sullivan's Parabolic Assault for Nintendo DS. On
the left side is Brawl Mode, where the player uses the
bottom screen (the grid area) essentially like a mousepad.
Moving the stylus on the bottom screen during Brawl Mode
moves the circular reticule on the top screen, allowing
the player to aim his selected weapon. The right screen
shows Artillery Mode, which plays out like any of a number
of classic artillery games. To launch a projectile, the
player presses down on the bottom screen, drags down and
away with the stylus to set angle and power, and then
lifts the stylus to fire.
The icons below appear on the bottom screen during a Brawl
game, when the player first spawns into the arena. The
player is prompted to choose one of the weapons below
before the game will continue. Photo reference was used
to pin down the details of each weapon.
Weapon selector, in-game:
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